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Upload your model ( Head, Eyes, Eyelashes, Teeth, Tongue ) and get it back fully rigged in a few days.
Maya
Custom sculpted wrinkle compression normal or displacement maps and alpha masks matching the areas affected by each blendshape. The masks can be baked into an atlas for optimization purposes. Integration with renderers or game engines is considered a separate and custom service.
Tiff/PNG/DDS
Upload your model and get 180~ blendshapes injected into your humanoid head model. This type of service does not cover the manual fitting process, and some blendshapes / morphs might require further tweaking. Depending on your model`s physiognomy, quality will vary.
General Compatibility
Upload your model and get 180~ blendshapes injected into your humanoid head model. Our artists will check every blendshape and simulate / sculpt them to match the physiognomy of your model!
Eye shader with physically-based refraction similar to the implementation in Unreal Engine 4 (works with UE4 mesh and textures). DirectX PBR / Maya`s Viewport 2.0.
Maya 2016+
DirectX PBR Shader implementation for Maya`s Viewport 2.0. Works exactly as the native Ubershader that ships with Maya and its similar to the one in Unreal Engine or Substance Painter.
DirectX PBR Skin Shader implementation for Maya`s Viewport 2.0. Works exactly like the native Ubershader that ships with Maya. Features include Dual Lobe Specular, Back Scatter (Forward Scatter), Custom Subsurface Scattering.
Upload your model and get it skinned and rigged using the latest techniques (baked deltamush skinning / simple to use body rig). Maya Human IK Rig Ready (apply animations with ease!)