Procedural retargeted facial BlendShapes
Our blendshape injection system automatically injects more than ~180 expression blendshapes. (Works with scanned heads, photorealistic head models and cartoonish characters.)
Easy and FACS accurate BlendShapes
Our blendshapes (also known as morph targets) cover the full spectrum of the facial muscular deformations and emotions. They are built from FACS 3d head scans, guaranteeing homogeneous geometric displacements without artifacts. This type of service does not cover the manual fitting process, and some blendshapes / morphs might require further tweaking. Depending on your model`s physiognomy, quality will vary.
After the process is complete, we send back the model in fbx format, which can be used with any modern 3d animation and modeling packages like Maya, 3DS Max, Zbrush, Mudbox, Blender or game engines like Unreal Engine, Unity, etc..
Blendshapes created from the analysis of scanned human expressions by our team of experts.
Works with any topology
We can inject and retarget our blendshapes into any humanoid head regardless of topology or UV`s. Note: The quality of the final product might be influenced by your characters topology.
Share facial animations
If all your projects characters will use our blendshapes, you will easily be able to share the animations between them.
How does this service work?
Just upload your character, and you will receive an fbx version of it with ~180 blendshapes. If your character has eyelashes, brows or other facial hair you must add to the cart “Facial Hair Adaptation”. In that case, we can also inject the blendshapes into the facial hair geometry.
What do I upload?
A humanoid model with the head in neutral pose (eyes open and mouth closed). If you have facial hair geometry you need to add that service to the cart.
Different geometries( Brows, Lashes, Head) should not be combined!