Procedural retargeted facial BlendShapes
Our blendshape injection system automatically injects ~170 expression blendshapes, which are professionally retargeted to match the specific topology and physiognomy of your humanoid`s head model. (Works with scanned heads, photo-realistic head models and cartoonish characters.)
Easy and FACS accurate BlendShapes
Our blendshapes (also known as morph targets) cover the full spectrum of the facial muscular deformations, emotions. They are built from FACS 3d head scans, guaranteeing homogeneous geometric displacements without artifacts. After our custom software does its magic, our team does a manual pass on each blendshape in order to guarantee the maximum quality.
Heuristically Constrained Face Rig
Limitations are put in place to help the animator or mocap data avoid combining blendshapes that don’t mix
Anatomically correct bone structure
Procedural created jaw system that respects proper protrusion/rotation. Blendshapes will be simulated against the skull to ensure proper volume preservation and realistic skin sliding.
Sticky dots facial rig
Easily create facial animation either through manual key framing or with advanced mocap software like Faceware!
After the process is complete, we send back the rigged model in .mb (Maya Binary) format compatible with Maya.
- Professional blendshapes
Blendshapes created from the analysis of scanned human expressions by our team of experts.
- Works with any topology
We can inject and retarget our blendshapes into any humanoid head regardless of topology or UV`s. Note: The quality of the final product might be influenced by your characters topology.
- Share facial animations
If all your projects characters will use our blendshapes, you will easily be able to share the animations between them.
- How does this service work?
Just upload your character, and you will receive an fbx version with ~180 blendshapes. If your character has eyelashes, brows or other facial hair you must add to the cart “Facial Hair Adaptation”. In that case, we can also inject the blendshapes into the facial hair geometry.
- What do I upload?
A humanoid model with the head in neutral pose (eyes open and mouth shut). If you have facial hair geometry you need to add that service to the cart.
Different geometries (Brows, Lashes, Head, Clothes) should not be combined.