Procedural Body Rigging
Our custom software automatically generates the bones for your characters body, skins and rigs it using the best techniques out there
Easily swap animations
The body rig is Maya Human IK Rig Ready, which means you can swap animations in the blink of an eye!
Blended linear skinning with corrective blendshapes to achive realistic deformation.
The rig is compatible with Maya. The skinning can also be used in other software like 3ds max
- Maya Human IK Rig Ready
Easily swap mocap animations on your character.
- Works with any topology
We can rig any humanoid regardless of topology or UV`s. Note: The quality of the final product might be influenced by your characters topology.
- How does this service work?
Just upload your character, and you will receive a fbx version of it rigged within 24 hours.
- What do I upload?
A humanoid model in neutral pose (A pose preferably).