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Upload your model ( Head, Eyes, Eyelashes, Teeth, Tongue ) and get it back fully rigged in a few days.
Maya
Custom sculpted wrinkle compression normal or displacement maps and alpha masks matching the areas affected by each blendshape. The masks can be baked into an atlas for optimization purposes. Integration with renderers or game engines is considered a separate and custom service.
Tiff/PNG/DDS
Upload your model and get 180~ blendshapes injected into your humanoid head model. Our artists will check every blendshape and simulate / sculpt them to match the physiognomy of your model!
General Compatibility