Maya Realtime PBR Skin Shader
Blendshape Injection v1.6.2020
Sticky controllers manual/auto connecting system

Maya Realtime PBR Skin Shader

DirectX PBR Skin Shader implementation for Maya`s Viewport 2.0. Works exactly like the native Ubershader that ships with Maya. Features include Dual Lobe Specular, Back Scatter (Forward Scatter), Custom Subsurface Scattering.

Watch on Youtube

Watch on Youtube

1 / 3

Tech used:

Filter by Maya

Maya Realtime PBR Skin Shader

Blendshape Injection v1.6.2020

Sticky controllers manual/auto connecting system

Filter by tech:

Blendshape Injection v1.6.2020

Blendshape transfer algorithm for Autodesk Maya. The user manually defines a few facial features, then the plugin transfers a set of FACS blendshapes into the target model.

Watch on Youtube

2 / 3

Tech used:

Filter by C++ Filter by Maya Filter by Python

Maya Realtime PBR Skin Shader

Blendshape Injection v1.6.2020

Sticky controllers manual/auto connecting system

Filter by tech:

Sticky controllers manual/auto connecting system

Quickly and automatically generate or delete sticky controllers, and pair them to whatever blendshapes you want. Supports normal blendshapes and additive blendshapes. Additive blendshapes are useful for more complex nonlinear movements ( jaw, blinks, etc)

Watch on Youtube

3 / 3

Tech used:

Filter by Maya Filter by Python

Maya Realtime PBR Skin Shader

Blendshape Injection v1.6.2020

Sticky controllers manual/auto connecting system

Filter by tech: