
Maya Realtime PBR Skin Shader
DirectX PBR Skin Shader implementation for Maya`s Viewport 2.0. Works exactly like the native Ubershader that ships with Maya. Features include Dual Lobe Specular, Back Scatter (Forward Scatter), Custom Subsurface Scattering.
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Filter by Maya Filter by tech:Blendshape Injection v1.6.2020
Blendshape transfer algorithm for Autodesk Maya. The user manually defines a few facial features, then the plugin transfers a set of FACS blendshapes into the target model.
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Filter by C++ Filter by Maya Filter by Python Filter by tech:Sticky controllers manual/auto connecting system
Quickly and automatically generate or delete sticky controllers, and pair them to whatever blendshapes you want. Supports normal blendshapes and additive blendshapes. Additive blendshapes are useful for more complex nonlinear movements ( jaw, blinks, etc)
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