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Eye shader with physically-based refraction similar to the implementation in Unreal Engine 4 (works with UE4 mesh and textures). DirectX PBR / Maya`s Viewport 2.0.
DirectX PBR Shader implementation for Maya`s Viewport 2.0. Works exactly as the native Ubershader that ships with Maya and its similar to the one in Unreal Engine or Substance Painter.
DirectX PBR Skin Shader implementation for Maya`s Viewport 2.0. Works exactly like the native Ubershader that ships with Maya. Features include Dual Lobe Specular, Back Scatter (Forward Scatter), Custom Subsurface Scattering.